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SMITE 2: CLOSED ALPHA WEEKEND TEST STARTS ON MAY 2

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This year marked not only ten years of SMITE but also ten amazing years of accomplishments. Ten years of creativity, ten years of expansion and transformation, ten years of titanic clashes on the battlefield, but above all? Ten years of enjoyment shared with a community that has supported us no matter what.

The Community is the reason we keep making incredible new content for SMITE; they have supported us through ten years of highs and lows. We aren’t done yet; your support keeps us motivated and has allowed us to build SMITE faster than anybody could have dreamed. We are now working on SMITE 2, one of our most significant achievements from the last ten years.

smite 2

“To recreate the SMITE that people love, except better in every single way” is the design philosophy behind SMITE 2, the next installment in the SMITE series. The Titan Forge Team has worked nonstop to take the essence of SMITE, the magic that first captivated us, and completely improve it. Although the game is still in production, we are happy to present what we have so far.

We won’t cover every change in SMITE 2 in this blog; instead, we’ll only focus on a few of the more significant ones.

Early in the 2010s, SMITE was first created on Unreal Engine 3 (UE3), and it has remained on that platform ever since. Even while it has served us well, ten years is a long time, and we have seen firsthand how exciting SMITE’s future can be thanks to our work on Unreal Engine 5 (UE5). Our team’s work with UE5 has already yielded remarkable new opportunities, and we have just begun to explore its full potential. The future of SMITE is bright, and the sky is no longer the limit.

Play and Visuals

The graphics of SMITE 2 have been greatly enhanced, as you may have seen, but these aren’t the only changes. Redesigned from the bottom up, SMITE 2 has new VFX, fresh audio design, and improved gameplay mechanics (movement, abilities, everything!). For SMITE 2, we improved everything that fans cherished from the first game. Along with these changes, the Item Shop has been entirely revamped, and the meaning of “roles” in SMITE has been redefined.

To begin with, the Item Shop has been redesigned to make it simpler to use and comprehend. The SMITE 2 Item Shop has been greatly enhanced with a new and more instructional Auto-Build system, simpler sorting techniques, and a new coat of digital paint.

Our last significant change to the God roles is directly related to the item shop: there will be no more item differentiation depending on damage! Strength and Intelligence have long since supplanted Magical and Physical harm. This implies that everyone is staring at the identical item store, regardless of the kind of God they are playing. Additionally, this implies that you may launch SMITE 2, lock Ymir, and construct full crit. Yes, Facepunch Ymir is back!

And A Whole Lot More!

Although these are the two main things, they don’t even begin to cover everything that we have done to enhance the SMITE experience. As we get closer to our Open Beta Playtests, we will be revealing a ton of information about SMITE 2. So, be sure to put the game on your preferred platform’s wishlist and be ready to participate and help us refine it.

smite 2

Even though SMITE 2 won’t be available for the Community to play for a while, you may start getting ready for the game right now!

To begin with, every God skin that can be purchased with Gems in SMITE’s Year 11 will be “cross-gen,” meaning that you may acquire the skin in both SMITE and SMITE 2. As a result, you may take advantage of the fresh content in SMITE and amass a collection of eye-catching skins for SMITE 2.

Setting up an alpha registration account and adding SMITE2 to your wishlist on your preferred platform is the first step towards becoming a supporter of the game. At these crucial phases, we will need all the assistance we can get to test SMITE 2, and the Community has always been excellent in helping us identify problems.

Additionally, you should watch for the Founder’s Pack to release! In addition to giving you early access with extra incentives, this version of the game will be available for purchase. By purchasing it, you wi

ll be able to participate in early alpha testing weekends and provide input that will help develop SMITE2 as it gets closer to its official debut in January 2025.

WHAT IS SMITE 2?

The next generation of third-person multiplayer MOBAs is called SMITE2. Rebuilt and upgraded from the ground up on Unreal Engine 5, it is a genuine sequel to SMITE.

WHO IS WORKING ON SMITE 2?

The crew at Titan Forge Games, who have dedicated the previous ten years to SMITE, is designing and developing SMITE 2. The team consists of both seasoned developers who are passionate about SMITE and developers who have worked on the game from its inception. On average, SMITE 2 team members have over six years of experience at Titan Forge Games or a sibling firm.

WHY CREATE A REAL FOLLOW-UP TO SMITE?

With a technological base that is already well over ten years old, SMITE is an incredible game that is adored by millions of players. What SMITE can be, in terms of visuals, user interface, music, god creation, and much more, is limited by this technological debt. Since Unreal Engine 3 for SMITE is incompatible with Unreal Engine 5, we were forced to rebuild everything from scratch. SMITE2 reconstructs SMITE from the ground up to bring it into the present era.

HOW WILL SMITE 2 BE VARIOUS FROM SMITE?

SMITE2 ought to have the same nostalgic vibe of SMITE, with improved gameplay mechanics. Capturing the essence of SMITE’s core fighting and the MOBA system was our main first objective. From then, we seized every chance to heighten the intensity of conflict, facilitate more inventive gameplay, and provide more strategic nuance.

Is Cross-Play and Cross-Progression a feature in Smite 2?

Cross-play and cross-progression features for SMITE2 will be available on PC, SteamDeck, Xbox Series S|X, and PlayStation 5.

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We owe everything in SMITE’s amazing and lengthy history to the Community. You have helped us out and remained with us for over 11 years, giving hundreds of people the opportunity to work on a game they really enjoy. Thanks to your wonderful assistance, we are able to do what we do, and we really appreciate it. Beyond just becoming SMITE’s next evolution, SMITE 2 is a love letter to everyone who has supported us so far. We can’t wait to collaborate with you even more and produce something really amazing.

Gods of the Battleground, see you there!

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